using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;

public class ProxyFactory
{
    private static ProxyFactory instance;
    public static ProxyFactory Instance
    {
        get
        {
            if (instance == null)
            {
                instance = new ProxyFactory();
            }
            return instance;
        }
    }
    private IResourceFactory factory;
    public IResourceFactory resourceFactory =>factory;
    private ProxyFactory()
    {
        factory= new ResourceFactory();  
    }
}
